Difference between revisions of "Telcodynamics"

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The laws and how they apply to the dear consumer
 
The laws and how they apply to the dear consumer
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 +
D is for Duct Access
  
 
== Fourth law humor ==
 
== Fourth law humor ==
 
*0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed:
 
*0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed:
 
:''"You have to play a game you can't win no matter how hard you try."''
 
:''"You have to play a game you can't win no matter how hard you try."''

Revision as of 16:46, 16 May 2006

  • A common scientific joke, as stated by wikipedia:C.P. Snow, expresses the four laws simply and surprisingly accurately as:
Zeroth: "You must play the game."
First: "You can't win."
Second: "You can't break even."
Third: "You can't quit the game."

Introdcution of distortions

History of telecommunications in Australia and the world

The modern australian telecommunications environment ( a tragedy in three parts )

the furphy of wireless

  • towers
  • licences
  • spectrum

the future and reform

The laws and how they apply to the dear consumer

D is for Duct Access

Fourth law humor

  • 0th, 1st, 2nd, and 3rd laws subsumed:
"You have to play a game you can't win no matter how hard you try."