Difference between revisions of "Telcodynamics"

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: '''Third:''' ''"You can't quit the game."''
 
: '''Third:''' ''"You can't quit the game."''
  
 +
Introdcution of distortions
 +
 +
History of telecommunications in Australia and the world
 +
 +
The modern australian telecommunications environment
 +
( a tragedy in three parts )
 +
 +
the future and reform
 +
 +
The laws and how they apply
  
 
== Fourth law humor ==
 
== Fourth law humor ==
 
*0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed:
 
*0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed:
 
:''"You have to play a game you can't win no matter how hard you try."''
 
:''"You have to play a game you can't win no matter how hard you try."''

Revision as of 04:51, 13 May 2006

  • A common scientific joke, as stated by wikipedia:C.P. Snow, expresses the four laws simply and surprisingly accurately as:
Zeroth: "You must play the game."
First: "You can't win."
Second: "You can't break even."
Third: "You can't quit the game."

Introdcution of distortions

History of telecommunications in Australia and the world

The modern australian telecommunications environment ( a tragedy in three parts )

the future and reform

The laws and how they apply

Fourth law humor

  • 0th, 1st, 2nd, and 3rd laws subsumed:
"You have to play a game you can't win no matter how hard you try."