Difference between revisions of "Telcodynamics"
From Tearle
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: '''Third:''' ''"You can't quit the game."'' | : '''Third:''' ''"You can't quit the game."'' | ||
+ | Introdcution of distortions | ||
+ | |||
+ | History of telecommunications in Australia and the world | ||
+ | |||
+ | The modern australian telecommunications environment | ||
+ | ( a tragedy in three parts ) | ||
+ | |||
+ | the future and reform | ||
+ | |||
+ | The laws and how they apply | ||
== Fourth law humor == | == Fourth law humor == | ||
*0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed: | *0<sup>th</sup>, 1<sup>st</sup>, 2<sup>nd</sup>, and 3<sup>rd</sup> laws subsumed: | ||
:''"You have to play a game you can't win no matter how hard you try."'' | :''"You have to play a game you can't win no matter how hard you try."'' |
Revision as of 04:51, 13 May 2006
- A common scientific joke, as stated by wikipedia:C.P. Snow, expresses the four laws simply and surprisingly accurately as:
- Zeroth: "You must play the game."
- First: "You can't win."
- Second: "You can't break even."
- Third: "You can't quit the game."
Introdcution of distortions
History of telecommunications in Australia and the world
The modern australian telecommunications environment ( a tragedy in three parts )
the future and reform
The laws and how they apply
Fourth law humor
- 0th, 1st, 2nd, and 3rd laws subsumed:
- "You have to play a game you can't win no matter how hard you try."